package game.game.ia.transition;

import game.engine.ia.ICleverEntity;
import game.engine.ia.IState;
import game.game.ia.IGameIAModel;

public class TransitionSleeping extends GameIATransition
{
	public TransitionSleeping(IGameIAModel pModel, IState pNextState)
	{
		super( pModel, pNextState );
	}

	@Override
	public boolean isValidTransition( ICleverEntity pEntity )
	{
		return true;
	}
}
